Anime Dice Unit Checker

Direct answerThis checker compares two units using numbers you type in yourself: income per second, damage, and the goal your team is serving right now. It prints KEEP, REPLACE or VERIFY and shows the arithmetic behind that answer. Nothing is looked up — Anime Dice publishes no complete stat or DPS table, so any built-in ranking would be invented.
Compare two units with your own numbers
Type what you can see in your own save. The checker compares the two numbers you enter — it does not look up, guess or infer a unit's hidden multipliers, and it has no DPS table.
Enter at least one pair of numbers to compare, or record the in-game state first.
Enter both income numbers to compare income.
Enter both damage numbers to compare damage.
No DPS or trait multiplier is inferred anywhere on this page: hidden multipliers are not published, so they are not in the maths.
Step 1 — Does it fit the team goal?
Write down what your team is trying to do (push a tower floor, farm a stage, climb the leaderboard). A reveal is a keeper only if it moves that goal. A strong unit for the wrong goal is still the wrong unit.
Step 2 — Is the unit verified?
Check the unit's evidence state on the index. If it is not developer-confirmed or live-verified, treat it as a claim. A reroll of an unverified unit is not a loss — you were keeping a rumour.
Step 3 — Can you afford the reroll?
Every reroll costs luck budget that could go to upgrades. If your luck is already invested elsewhere, keeping a passable verified unit may beat a gamble. Set a reroll ceiling before you click.
The decision table
| Fits goal | Verified | Affordable reroll | Decision |
| Yes | Yes | — | Keep |
| Yes | No | — | Keep (labelled claim) or reroll if cheap |
| No | Yes | Yes | Reroll |
| No | Yes | No | Keep temporarily, replace later |
| No | No | — | Reroll |
When in doubt
If the decision is close, default to the goal: what your team needs now beats what a tier list says. The checker exists to keep you honest, not to make the choice feel automatic.
How the checker decides
- It compares only the numbers you typed for unit A and unit B — nothing is looked up.
- Income goal: the higher income number wins. Combat goal: the higher damage number wins. Balanced: one unit must lead on both, otherwise the answer is VERIFY.
- If the in-game state box is unticked, or a metric pair is incomplete, the decision stays VERIFY rather than picking a winner.
- No trait multiplier or DPS is inferred: those numbers are not published, so they are not in the maths.
Frequently Asked Questions
Sources & Verification
- Roblox game page (official description) (official)